Crystal Beasts Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Crystal Beast Ruby Carbuncle
R Rarity
Crystal Beast Ruby Carbuncle
R Rarity
Crystal Beast Ruby Carbuncle
LIGHT 3
Crystal Beast Ruby Carbuncle
  • ATK:

  • 300

  • DEF:

  • 300


When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

UR Rarity
Crystal Beast Sapphire Pegasus
UR Rarity
Crystal Beast Sapphire Pegasus
UR Rarity
Crystal Beast Sapphire Pegasus
WIND 4
Crystal Beast Sapphire Pegasus
  • ATK:

  • 1800

  • DEF:

  • 1200


When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

SR Rarity
Crystal Beast Topaz Tiger
SR Rarity
Crystal Beast Topaz Tiger
SR Rarity
Crystal Beast Topaz Tiger
EARTH 4
Crystal Beast Topaz Tiger
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

R Rarity
Orcust Cymbal Skeleton
R Rarity
Orcust Cymbal Skeleton
R Rarity
Orcust Cymbal Skeleton
DARK 3
Orcust Cymbal Skeleton
  • ATK:

  • 1200

  • DEF:

  • 1500


You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.

SR Rarity
Orcust Harp Horror
SR Rarity
Orcust Harp Horror
SR Rarity
Orcust Harp Horror
DARK 4
Orcust Harp Horror
  • ATK:

  • 1700

  • DEF:

  • 1400


You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn.

R Rarity
Orcust Knightmare
R Rarity
Orcust Knightmare
R Rarity
Orcust Knightmare
DARK 7
Orcust Knightmare
  • ATK:

  • 100

  • DEF:

  • 2000


Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn.

N Rarity
World Legacy - "World Wand"
N Rarity
World Legacy - "World Wand"
N Rarity
World Legacy - "World Wand"
DARK 8
World Legacy - "World Wand"
  • ATK:

  • 500

  • DEF:

  • 2500


This Normal Summoned/Set card cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "World Legacy - "World Wand"" once per turn. ● If this card is sent to the GY: You can Special Summon 1 "World Legacy" monster from your hand. ● You can banish this card from your GY, then target 1 of your banished "Orcust" monsters; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.

SR Rarity
Crystal Beacon
SR Rarity
Crystal Beacon
SR Rarity
Crystal Beacon
Spell Normal
Crystal Beacon

    Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect.

    UR Rarity
    Orcustrated Babel
    UR Rarity
    Orcustrated Babel
    UR Rarity
    Orcustrated Babel
    Spell Field
    Orcustrated Babel

      You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand.

      SR Rarity
      Rainbow Bridge
      SR Rarity
      Rainbow Bridge
      SR Rarity
      Rainbow Bridge
      Spell Normal
      Rainbow Bridge

        Add 1 "Crystal" Spell/Trap from your Deck to your hand.

        Extra Deck

        UR Rarity
        Decode Talker
        UR Rarity
        Decode Talker
        UR Rarity
        Decode Talker
        DARK
        Decode Talker
        • ATK:

        • 2300

        • LINK-3

        Link Arrow:

        Top

        Bottom-Left

        Bottom-Right


        2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.

        UR Rarity
        Galatea, the Orcust Automaton
        UR Rarity
        Galatea, the Orcust Automaton
        UR Rarity
        Galatea, the Orcust Automaton
        DARK
        Galatea, the Orcust Automaton
        • ATK:

        • 1800

        • LINK-2

        Link Arrow:

        Bottom-Left

        Top-Right


        2 Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.

        SR Rarity
        Longirsu, the Orcust Orchestrator
        SR Rarity
        Longirsu, the Orcust Orchestrator
        SR Rarity
        Longirsu, the Orcust Orchestrator
        DARK
        Longirsu, the Orcust Orchestrator
        • ATK:

        • 2500

        • LINK-3

        Link Arrow:

        Bottom-Right

        Top-Left

        Top


        2+ Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by card effects. You can target 2 of your banished Machine monsters; shuffle them into the Deck, then you can send 1 linked monster your opponent controls to the GY. This card cannot attack the turn you activate this effect. You can only use this effect of "Longirsu, the Orcust Orchestrator" once per turn.

        UR Rarity
        Dante, Traveler of the Burning Abyss
        UR Rarity
        Dante, Traveler of the Burning Abyss
        UR Rarity
        Dante, Traveler of the Burning Abyss
        LIGHT
        Dante, Traveler of the Burning Abyss
        • ATK:

        • 1000

        • DEF:

        • 2500


        2 Level 3 monsters Once per turn: You can detach 1 material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; until the end of this turn, this card gains 500 ATK for each card sent to the GY this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the GY: You can target 1 "Burning Abyss" card in your GY, except this card; add it to your hand.

        UR Rarity
        Dingirsu, the Orcust of the Evening Star
        UR Rarity
        Dingirsu, the Orcust of the Evening Star
        UR Rarity
        Dingirsu, the Orcust of the Evening Star
        DARK
        Dingirsu, the Orcust of the Evening Star
        • ATK:

        • 2600

        • DEF:

        • 2100


        2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.

        SR Rarity
        Lightning Chidori
        SR Rarity
        Lightning Chidori
        SR Rarity
        Lightning Chidori
        WIND
        Lightning Chidori
        • ATK:

        • 1900

        • DEF:

        • 1600


        2 Level 4 WIND monsters If this card is Xyz Summoned: Target 1 Set card your opponent controls; return that target to the bottom of the Deck. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up card your opponent controls; return that target to the top of the Deck.

        Popular Skills

        Transcendent Crystals: 100%
        Transcendent Crystals

        Need 15 UR

        UR Rarity
        Crystal Beast Sapphire Pegasus3 card
        UR Rarity
        Doomking Balerdroch2 card
        UR Rarity
        Gozuki3 card
        UR Rarity
        Decode Talker1 card
        UR Rarity
        Abyss Dweller1 card
        UR Rarity
        Dante, Traveler of the Burning Abyss2 card
        UR Rarity
        Zombie World3 card

        Main: 30 Extra: 8

        R Rarity
        Crystal Beast Amethyst Cat
        R Rarity
        Crystal Beast Amethyst Cat
        Crystal Beast Amethyst Cat
        EARTH 3
        Crystal Beast Amethyst Cat
        • ATK:

        • 1200

        • DEF:

        • 400


        This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


        R Rarity
        Crystal Beast Ruby Carbuncle
        R Rarity
        Crystal Beast Ruby Carbuncle
        Crystal Beast Ruby Carbuncle
        LIGHT 3
        Crystal Beast Ruby Carbuncle
        • ATK:

        • 300

        • DEF:

        • 300


        When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


        R Rarity
        Crystal Beast Ruby Carbuncle
        R Rarity
        Crystal Beast Ruby Carbuncle
        Crystal Beast Ruby Carbuncle
        LIGHT 3
        Crystal Beast Ruby Carbuncle
        • ATK:

        • 300

        • DEF:

        • 300


        When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


        R Rarity
        Crystal Beast Ruby Carbuncle
        R Rarity
        Crystal Beast Ruby Carbuncle
        Crystal Beast Ruby Carbuncle
        LIGHT 3
        Crystal Beast Ruby Carbuncle
        • ATK:

        • 300

        • DEF:

        • 300


        When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


        UR Rarity
        Crystal Beast Sapphire Pegasus
        UR Rarity
        Crystal Beast Sapphire Pegasus
        Crystal Beast Sapphire Pegasus
        WIND 4
        Crystal Beast Sapphire Pegasus
        • ATK:

        • 1800

        • DEF:

        • 1200


        When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


        UR Rarity
        Crystal Beast Sapphire Pegasus
        UR Rarity
        Crystal Beast Sapphire Pegasus
        Crystal Beast Sapphire Pegasus
        WIND 4
        Crystal Beast Sapphire Pegasus
        • ATK:

        • 1800

        • DEF:

        • 1200


        When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


        UR Rarity
        Crystal Beast Sapphire Pegasus
        UR Rarity
        Crystal Beast Sapphire Pegasus
        Crystal Beast Sapphire Pegasus
        WIND 4
        Crystal Beast Sapphire Pegasus
        • ATK:

        • 1800

        • DEF:

        • 1200


        When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


        UR Rarity
        Doomking Balerdroch
        UR Rarity
        Doomking Balerdroch
        Doomking Balerdroch
        DARK 8
        Doomking Balerdroch
        • ATK:

        • 2800

        • DEF:

        • 2000


        During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). ● Negate that effect. ● Banish 1 monster from the field or GY.


        UR Rarity
        Doomking Balerdroch
        UR Rarity
        Doomking Balerdroch
        Doomking Balerdroch
        DARK 8
        Doomking Balerdroch
        • ATK:

        • 2800

        • DEF:

        • 2000


        During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). ● Negate that effect. ● Banish 1 monster from the field or GY.


        UR Rarity
        Gozuki
        UR Rarity
        Gozuki
        Gozuki
        EARTH 4
        Gozuki
        • ATK:

        • 1700

        • DEF:

        • 800


        During your Main Phase: You can send 1 Zombie monster from your Deck to the GY. If this card is sent to the GY: You can banish 1 Zombie monster from your GY, except "Gozuki"; Special Summon 1 Zombie monster from your hand. You can only use each effect of "Gozuki" once per turn.


        UR Rarity
        Gozuki
        UR Rarity
        Gozuki
        Gozuki
        EARTH 4
        Gozuki
        • ATK:

        • 1700

        • DEF:

        • 800


        During your Main Phase: You can send 1 Zombie monster from your Deck to the GY. If this card is sent to the GY: You can banish 1 Zombie monster from your GY, except "Gozuki"; Special Summon 1 Zombie monster from your hand. You can only use each effect of "Gozuki" once per turn.


        UR Rarity
        Gozuki
        UR Rarity
        Gozuki
        Gozuki
        EARTH 4
        Gozuki
        • ATK:

        • 1700

        • DEF:

        • 800


        During your Main Phase: You can send 1 Zombie monster from your Deck to the GY. If this card is sent to the GY: You can banish 1 Zombie monster from your GY, except "Gozuki"; Special Summon 1 Zombie monster from your hand. You can only use each effect of "Gozuki" once per turn.


        SR Rarity
        Mezuki
        SR Rarity
        Mezuki
        Mezuki
        EARTH 4
        Mezuki
        • ATK:

        • 1700

        • DEF:

        • 800


        You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target.


        SR Rarity
        Mezuki
        SR Rarity
        Mezuki
        Mezuki
        EARTH 4
        Mezuki
        • ATK:

        • 1700

        • DEF:

        • 800


        You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target.


        SR Rarity
        Mezuki
        SR Rarity
        Mezuki
        Mezuki
        EARTH 4
        Mezuki
        • ATK:

        • 1700

        • DEF:

        • 800


        You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target.


        R Rarity
        Necroworld Banshee
        R Rarity
        Necroworld Banshee
        Necroworld Banshee
        DARK 4
        Necroworld Banshee
        • ATK:

        • 1800

        • DEF:

        • 200


        "Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" directly from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.


        R Rarity
        Necroworld Banshee
        R Rarity
        Necroworld Banshee
        Necroworld Banshee
        DARK 4
        Necroworld Banshee
        • ATK:

        • 1800

        • DEF:

        • 200


        "Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" directly from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.


        R Rarity
        Necroworld Banshee
        R Rarity
        Necroworld Banshee
        Necroworld Banshee
        DARK 4
        Necroworld Banshee
        • ATK:

        • 1800

        • DEF:

        • 200


        "Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" directly from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.


        R Rarity
        Samurai Skull
        R Rarity
        Samurai Skull
        Samurai Skull
        DARK 4
        Samurai Skull
        • ATK:

        • 1700

        • DEF:

        • 0


        When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".


        R Rarity
        Samurai Skull
        R Rarity
        Samurai Skull
        Samurai Skull
        DARK 4
        Samurai Skull
        • ATK:

        • 1700

        • DEF:

        • 0


        When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".


        R Rarity
        Samurai Skull
        R Rarity
        Samurai Skull
        Samurai Skull
        DARK 4
        Samurai Skull
        • ATK:

        • 1700

        • DEF:

        • 0


        When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".


        SR Rarity
        Crystal Beacon
        SR Rarity
        Crystal Beacon
        Crystal Beacon
        Spell Normal
        Crystal Beacon

          Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect.


          SR Rarity
          Crystal Beacon
          SR Rarity
          Crystal Beacon
          Crystal Beacon
          Spell Normal
          Crystal Beacon

            Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect.


            SR Rarity
            Crystal Beacon
            SR Rarity
            Crystal Beacon
            Crystal Beacon
            Spell Normal
            Crystal Beacon

              Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect.


              SR Rarity
              Rainbow Bridge
              SR Rarity
              Rainbow Bridge
              Rainbow Bridge
              Spell Normal
              Rainbow Bridge

                Add 1 "Crystal" Spell/Trap from your Deck to your hand.


                SR Rarity
                Rainbow Bridge
                SR Rarity
                Rainbow Bridge
                Rainbow Bridge
                Spell Normal
                Rainbow Bridge

                  Add 1 "Crystal" Spell/Trap from your Deck to your hand.


                  SR Rarity
                  Rainbow Bridge
                  SR Rarity
                  Rainbow Bridge
                  Rainbow Bridge
                  Spell Normal
                  Rainbow Bridge

                    Add 1 "Crystal" Spell/Trap from your Deck to your hand.


                    UR Rarity
                    Zombie World
                    UR Rarity
                    Zombie World
                    Zombie World
                    Spell Field
                    Zombie World

                      All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.


                      UR Rarity
                      Zombie World
                      UR Rarity
                      Zombie World
                      Zombie World
                      Spell Field
                      Zombie World

                        All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.


                        UR Rarity
                        Zombie World
                        UR Rarity
                        Zombie World
                        Zombie World
                        Spell Field
                        Zombie World

                          All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.


                          SR Rarity
                          Avendread Savior
                          SR Rarity
                          Avendread Savior
                          Avendread Savior
                          DARK
                          Avendread Savior
                          • ATK:

                          • 1600

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 Zombie monsters This card's name becomes "Revendread Slayer" while on the field. You can only use each of the following effects of "Avendread Savior" once per turn. ● You can target 1 "Vendread" card in your GY; add it to your hand. ● During damage calculation, if this card battles an opponent's monster (Quick Effect): You can send 1 Zombie monster from your Deck to the GY; that opponent's monster loses ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn.


                          UR Rarity
                          Decode Talker
                          UR Rarity
                          Decode Talker
                          Decode Talker
                          DARK
                          Decode Talker
                          • ATK:

                          • 2300

                          • LINK-3

                          Link Arrow:

                          Top

                          Bottom-Left

                          Bottom-Right


                          2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.


                          SR Rarity
                          Vampire Sucker
                          SR Rarity
                          Vampire Sucker
                          Vampire Sucker
                          DARK
                          Vampire Sucker
                          • ATK:

                          • 1600

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 Zombie monsters If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn. ● You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster. ● If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card.


                          UR Rarity
                          Abyss Dweller
                          UR Rarity
                          Abyss Dweller
                          Abyss Dweller
                          WATER
                          Abyss Dweller
                          • ATK:

                          • 1700

                          • DEF:

                          • 1400


                          2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                          UR Rarity
                          Dante, Traveler of the Burning Abyss
                          UR Rarity
                          Dante, Traveler of the Burning Abyss
                          Dante, Traveler of the Burning Abyss
                          LIGHT
                          Dante, Traveler of the Burning Abyss
                          • ATK:

                          • 1000

                          • DEF:

                          • 2500


                          2 Level 3 monsters Once per turn: You can detach 1 material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; until the end of this turn, this card gains 500 ATK for each card sent to the GY this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the GY: You can target 1 "Burning Abyss" card in your GY, except this card; add it to your hand.


                          UR Rarity
                          Dante, Traveler of the Burning Abyss
                          UR Rarity
                          Dante, Traveler of the Burning Abyss
                          Dante, Traveler of the Burning Abyss
                          LIGHT
                          Dante, Traveler of the Burning Abyss
                          • ATK:

                          • 1000

                          • DEF:

                          • 2500


                          2 Level 3 monsters Once per turn: You can detach 1 material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; until the end of this turn, this card gains 500 ATK for each card sent to the GY this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the GY: You can target 1 "Burning Abyss" card in your GY, except this card; add it to your hand.


                          SR Rarity
                          Lightning Chidori
                          SR Rarity
                          Lightning Chidori
                          Lightning Chidori
                          WIND
                          Lightning Chidori
                          • ATK:

                          • 1900

                          • DEF:

                          • 1600


                          2 Level 4 WIND monsters If this card is Xyz Summoned: Target 1 Set card your opponent controls; return that target to the bottom of the Deck. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up card your opponent controls; return that target to the top of the Deck.


                          SR Rarity
                          Steelswarm Roach
                          SR Rarity
                          Steelswarm Roach
                          Steelswarm Roach
                          DARK
                          Steelswarm Roach
                          • ATK:

                          • 1900

                          • DEF:

                          • 0


                          2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.



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