Crystal Beasts Deck Breakdown

Cards Usage Statistic

Main Deck

 Rarity
Crystal Beast Rainbow Dragon
 Rarity
Crystal Beast Rainbow Dragon
 Rarity
Crystal Beast Rainbow Dragon
LIGHT 8
Crystal Beast Rainbow Dragon
  • ATK:

  • 3000

  • DEF:

  • 0


If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. You can only use each of the following effects of "Crystal Beast Rainbow Dragon" once per turn. When an attack is declared involving a "Crystal Beast" monster: You can Special Summon this card from your hand. You can banish this Continuous Spell; Special Summon 1 Level 4 or lower "Crystal Beast" monster from your Deck, but negate its effects (if any), and if you do, add 1 "Ultimate Crystal" monster from your Deck to your hand.

R Rarity
Crystal Beast Ruby Carbuncle
R Rarity
Crystal Beast Ruby Carbuncle
R Rarity
Crystal Beast Ruby Carbuncle
LIGHT 3
Crystal Beast Ruby Carbuncle
  • ATK:

  • 300

  • DEF:

  • 300


When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

UR Rarity
Crystal Beast Sapphire Pegasus
UR Rarity
Crystal Beast Sapphire Pegasus
UR Rarity
Crystal Beast Sapphire Pegasus
WIND 4
Crystal Beast Sapphire Pegasus
  • ATK:

  • 1800

  • DEF:

  • 1200


When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

SR Rarity
Rainbow Dragon
SR Rarity
Rainbow Dragon
SR Rarity
Rainbow Dragon
LIGHT 10
Rainbow Dragon
  • ATK:

  • 4000

  • DEF:

  • 0


(This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.

UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

SR Rarity
Crystal Beacon
SR Rarity
Crystal Beacon
SR Rarity
Crystal Beacon
Spell Normal
Crystal Beacon

    Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect.

    UR Rarity
    Crystal Bond
    UR Rarity
    Crystal Bond
    UR Rarity
    Crystal Bond
    Spell Normal
    Crystal Bond

      Add 1 "Crystal Beast" monster from your Deck to your hand, and place 1 "Crystal Beast" monster with a different name from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Crystal Bond" per turn.

      UR Rarity
      Forbidden Droplet
      UR Rarity
      Forbidden Droplet
      UR Rarity
      Forbidden Droplet
      Spell Quick
      Forbidden Droplet

        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



        Tag(s):

         Rarity
        Golden Rule
         Rarity
        Golden Rule
         Rarity
        Golden Rule
        Spell Equip
        Golden Rule

          (This card is always treated as a "Crystal" card.) Place 2 "Crystal Beast" monsters from your Deck face-up in your Spell & Trap Zone as Continuous Spells, then Special Summon 1 "Crystal Beast" monster from your hand or GY with a different name than those cards, and if you do, equip it with this card. When this card leaves the field, destroy that monster. You can only activate 1 "Golden Rule" per turn.

          SR Rarity
          Rainbow Bridge
          SR Rarity
          Rainbow Bridge
          SR Rarity
          Rainbow Bridge
          Spell Normal
          Rainbow Bridge

            Add 1 "Crystal" Spell/Trap from your Deck to your hand.

            SR Rarity
            Crystal Conclave
            SR Rarity
            Crystal Conclave
            SR Rarity
            Crystal Conclave
            Trap Continuous
            Crystal Conclave

              Once per turn, if a face-up "Crystal Beast" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Crystal Beast" monster from your Deck. You can send this face-up card from the field to the GY, then target 1 "Crystal Beast" card you control and 1 card on the field; return them to the hand. You cannot activate these effects in the same Chain.

              SR Rarity
              Crystal Raigeki
              SR Rarity
              Crystal Raigeki
              SR Rarity
              Crystal Raigeki
              Trap Normal
              Crystal Raigeki

                Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target 1 card your opponent controls; destroy that target.

                Extra Deck

                 Rarity
                Ultimate Crystal Rainbow Dragon Overdrive
                 Rarity
                Ultimate Crystal Rainbow Dragon Overdrive
                 Rarity
                Ultimate Crystal Rainbow Dragon Overdrive
                LIGHT 12
                Ultimate Crystal Rainbow Dragon Overdrive
                • ATK:

                • 4000

                • DEF:

                • 0


                1 "Ultimate Crystal" monster + 7 "Crystal Beast" monsters Must be Special Summoned (from your Extra Deck) during a Duel you Special Summoned an "Ultimate Crystal" monster, by banishing the above monsters from your field and/or GY. While 7 or more of your "Crystal Beast" monsters with different names are banished, this card gains 7000 ATK. If this card has not battled this turn (Quick Effect): You can Tribute this card; shuffle as many cards on the field as possible into the Deck, and if you do, Special Summon any number of your banished "Crystal Beast" monsters.

                UR Rarity
                Decode Talker
                UR Rarity
                Decode Talker
                UR Rarity
                Decode Talker
                DARK
                Decode Talker
                • ATK:

                • 2300

                • LINK-3

                Link Arrow:

                Top

                Bottom-Left

                Bottom-Right


                2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.

                UR Rarity
                Firewall Dragon
                UR Rarity
                Firewall Dragon
                UR Rarity
                Firewall Dragon
                LIGHT
                Firewall Dragon
                • ATK:

                • 2500

                • LINK-4

                Link Arrow:

                Top

                Left

                Right

                Bottom


                2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.

                SR Rarity
                Knightmare Cerberus
                SR Rarity
                Knightmare Cerberus
                SR Rarity
                Knightmare Cerberus
                EARTH
                Knightmare Cerberus
                • ATK:

                • 1600

                • LINK-2

                Link Arrow:

                Top

                Left


                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.

                SR Rarity
                Knightmare Phoenix
                SR Rarity
                Knightmare Phoenix
                SR Rarity
                Knightmare Phoenix
                FIRE
                Knightmare Phoenix
                • ATK:

                • 1900

                • LINK-2

                Link Arrow:

                Top

                Right


                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

                UR Rarity
                Knightmare Unicorn
                UR Rarity
                Knightmare Unicorn
                UR Rarity
                Knightmare Unicorn
                DARK
                Knightmare Unicorn
                • ATK:

                • 2200

                • LINK-3

                Link Arrow:

                Left

                Right

                Bottom


                2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

                 Rarity
                Tri-Brigade Ferrijit the Barren Blossom
                 Rarity
                Tri-Brigade Ferrijit the Barren Blossom
                 Rarity
                Tri-Brigade Ferrijit the Barren Blossom
                EARTH
                Tri-Brigade Ferrijit the Barren Blossom
                • ATK:

                • 1600

                • LINK-2

                Link Arrow:

                Left

                Bottom-Left


                2 Beast, Beast-Warrior, and/or Winged Beast monsters During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn.

                SR Rarity
                Underworld Goddess of the Closed World
                SR Rarity
                Underworld Goddess of the Closed World
                SR Rarity
                Underworld Goddess of the Closed World
                LIGHT
                Underworld Goddess of the Closed World
                • ATK:

                • 3000

                • LINK-5

                Link Arrow:

                Top

                Top-Right

                Right

                Bottom

                Bottom-Right


                4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.

                UR Rarity
                Abyss Dweller
                UR Rarity
                Abyss Dweller
                UR Rarity
                Abyss Dweller
                WATER
                Abyss Dweller
                • ATK:

                • 1700

                • DEF:

                • 1400


                2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.

                Popular Skills

                Crystal Radiance: 100%
                Crystal Radiance

                Need 28 UR

                 Rarity
                Crystal Beast Rainbow Dragon3 card
                UR Rarity
                Crystal Beast Sapphire Pegasus3 card
                 Rarity
                Ultimate Crystal Rainbow Dragon Overdrive1 card
                UR Rarity
                Firewall Dragon1 card
                 Rarity
                I:P Masquerena1 card
                UR Rarity
                Knightmare Unicorn1 card
                 Rarity
                Tri-Brigade Ferrijit the Barren Blossom1 card
                 Rarity
                Sauravis, the Ancient and Ascended3 card
                UR Rarity
                Effect Veiler3 card
                UR Rarity
                Ghost Mourner & Moonlit Chill3 card
                UR Rarity
                Crystal Bond1 card
                UR Rarity
                Forbidden Droplet3 card
                 Rarity
                Golden Rule1 card
                UR Rarity
                Preparation of Rites3 card

                Main: 30 Extra: 9

                 Rarity
                Crystal Beast Rainbow Dragon
                 Rarity
                Crystal Beast Rainbow Dragon
                Crystal Beast Rainbow Dragon
                LIGHT 8
                Crystal Beast Rainbow Dragon
                • ATK:

                • 3000

                • DEF:

                • 0


                If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. You can only use each of the following effects of "Crystal Beast Rainbow Dragon" once per turn. When an attack is declared involving a "Crystal Beast" monster: You can Special Summon this card from your hand. You can banish this Continuous Spell; Special Summon 1 Level 4 or lower "Crystal Beast" monster from your Deck, but negate its effects (if any), and if you do, add 1 "Ultimate Crystal" monster from your Deck to your hand.


                 Rarity
                Crystal Beast Rainbow Dragon
                 Rarity
                Crystal Beast Rainbow Dragon
                Crystal Beast Rainbow Dragon
                LIGHT 8
                Crystal Beast Rainbow Dragon
                • ATK:

                • 3000

                • DEF:

                • 0


                If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. You can only use each of the following effects of "Crystal Beast Rainbow Dragon" once per turn. When an attack is declared involving a "Crystal Beast" monster: You can Special Summon this card from your hand. You can banish this Continuous Spell; Special Summon 1 Level 4 or lower "Crystal Beast" monster from your Deck, but negate its effects (if any), and if you do, add 1 "Ultimate Crystal" monster from your Deck to your hand.


                 Rarity
                Crystal Beast Rainbow Dragon
                 Rarity
                Crystal Beast Rainbow Dragon
                Crystal Beast Rainbow Dragon
                LIGHT 8
                Crystal Beast Rainbow Dragon
                • ATK:

                • 3000

                • DEF:

                • 0


                If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. You can only use each of the following effects of "Crystal Beast Rainbow Dragon" once per turn. When an attack is declared involving a "Crystal Beast" monster: You can Special Summon this card from your hand. You can banish this Continuous Spell; Special Summon 1 Level 4 or lower "Crystal Beast" monster from your Deck, but negate its effects (if any), and if you do, add 1 "Ultimate Crystal" monster from your Deck to your hand.


                R Rarity
                Crystal Beast Ruby Carbuncle
                R Rarity
                Crystal Beast Ruby Carbuncle
                Crystal Beast Ruby Carbuncle
                LIGHT 3
                Crystal Beast Ruby Carbuncle
                • ATK:

                • 300

                • DEF:

                • 300


                When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


                UR Rarity
                Crystal Beast Sapphire Pegasus
                UR Rarity
                Crystal Beast Sapphire Pegasus
                Crystal Beast Sapphire Pegasus
                WIND 4
                Crystal Beast Sapphire Pegasus
                • ATK:

                • 1800

                • DEF:

                • 1200


                When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


                UR Rarity
                Crystal Beast Sapphire Pegasus
                UR Rarity
                Crystal Beast Sapphire Pegasus
                Crystal Beast Sapphire Pegasus
                WIND 4
                Crystal Beast Sapphire Pegasus
                • ATK:

                • 1800

                • DEF:

                • 1200


                When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


                UR Rarity
                Crystal Beast Sapphire Pegasus
                UR Rarity
                Crystal Beast Sapphire Pegasus
                Crystal Beast Sapphire Pegasus
                WIND 4
                Crystal Beast Sapphire Pegasus
                • ATK:

                • 1800

                • DEF:

                • 1200


                When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


                SR Rarity
                Rainbow Dragon
                SR Rarity
                Rainbow Dragon
                Rainbow Dragon
                LIGHT 10
                Rainbow Dragon
                • ATK:

                • 4000

                • DEF:

                • 0


                (This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.


                 Rarity
                Sauravis, the Ancient and Ascended
                 Rarity
                Sauravis, the Ancient and Ascended
                Sauravis, the Ancient and Ascended
                LIGHT 7
                Sauravis, the Ancient and Ascended
                • ATK:

                • 2600

                • DEF:

                • 2800


                You can Ritual Summon this card with "Sprite's Blessing". When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation. When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s).


                 Rarity
                Sauravis, the Ancient and Ascended
                 Rarity
                Sauravis, the Ancient and Ascended
                Sauravis, the Ancient and Ascended
                LIGHT 7
                Sauravis, the Ancient and Ascended
                • ATK:

                • 2600

                • DEF:

                • 2800


                You can Ritual Summon this card with "Sprite's Blessing". When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation. When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s).


                 Rarity
                Sauravis, the Ancient and Ascended
                 Rarity
                Sauravis, the Ancient and Ascended
                Sauravis, the Ancient and Ascended
                LIGHT 7
                Sauravis, the Ancient and Ascended
                • ATK:

                • 2600

                • DEF:

                • 2800


                You can Ritual Summon this card with "Sprite's Blessing". When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation. When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s).


                UR Rarity
                Effect Veiler
                UR Rarity
                Effect Veiler
                Effect Veiler
                LIGHT 1
                Effect Veiler
                • ATK:

                • 0

                • DEF:

                • 0


                During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                UR Rarity
                Effect Veiler
                UR Rarity
                Effect Veiler
                Effect Veiler
                LIGHT 1
                Effect Veiler
                • ATK:

                • 0

                • DEF:

                • 0


                During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                UR Rarity
                Effect Veiler
                UR Rarity
                Effect Veiler
                Effect Veiler
                LIGHT 1
                Effect Veiler
                • ATK:

                • 0

                • DEF:

                • 0


                During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                UR Rarity
                Ghost Mourner & Moonlit Chill
                UR Rarity
                Ghost Mourner & Moonlit Chill
                Ghost Mourner & Moonlit Chill
                WIND 3
                Ghost Mourner & Moonlit Chill
                • ATK:

                • 0

                • DEF:

                • 1800


                If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


                UR Rarity
                Ghost Mourner & Moonlit Chill
                UR Rarity
                Ghost Mourner & Moonlit Chill
                Ghost Mourner & Moonlit Chill
                WIND 3
                Ghost Mourner & Moonlit Chill
                • ATK:

                • 0

                • DEF:

                • 1800


                If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


                UR Rarity
                Ghost Mourner & Moonlit Chill
                UR Rarity
                Ghost Mourner & Moonlit Chill
                Ghost Mourner & Moonlit Chill
                WIND 3
                Ghost Mourner & Moonlit Chill
                • ATK:

                • 0

                • DEF:

                • 1800


                If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


                SR Rarity
                Crystal Beacon
                SR Rarity
                Crystal Beacon
                Crystal Beacon
                Spell Normal
                Crystal Beacon

                  Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect.


                  UR Rarity
                  Crystal Bond
                  UR Rarity
                  Crystal Bond
                  Crystal Bond
                  Spell Normal
                  Crystal Bond

                    Add 1 "Crystal Beast" monster from your Deck to your hand, and place 1 "Crystal Beast" monster with a different name from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Crystal Bond" per turn.


                    UR Rarity
                    Forbidden Droplet
                    UR Rarity
                    Forbidden Droplet
                    Forbidden Droplet
                    Spell Quick
                    Forbidden Droplet

                      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                      Tag(s):

                      UR Rarity
                      Forbidden Droplet
                      UR Rarity
                      Forbidden Droplet
                      Forbidden Droplet
                      Spell Quick
                      Forbidden Droplet

                        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                        Tag(s):

                        UR Rarity
                        Forbidden Droplet
                        UR Rarity
                        Forbidden Droplet
                        Forbidden Droplet
                        Spell Quick
                        Forbidden Droplet

                          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                          Tag(s):

                           Rarity
                          Golden Rule
                           Rarity
                          Golden Rule
                          Golden Rule
                          Spell Equip
                          Golden Rule

                            (This card is always treated as a "Crystal" card.) Place 2 "Crystal Beast" monsters from your Deck face-up in your Spell & Trap Zone as Continuous Spells, then Special Summon 1 "Crystal Beast" monster from your hand or GY with a different name than those cards, and if you do, equip it with this card. When this card leaves the field, destroy that monster. You can only activate 1 "Golden Rule" per turn.


                            UR Rarity
                            Preparation of Rites
                            UR Rarity
                            Preparation of Rites
                            Preparation of Rites
                            Spell Normal
                            Preparation of Rites

                              Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                              UR Rarity
                              Preparation of Rites
                              UR Rarity
                              Preparation of Rites
                              Preparation of Rites
                              Spell Normal
                              Preparation of Rites

                                Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                                UR Rarity
                                Preparation of Rites
                                UR Rarity
                                Preparation of Rites
                                Preparation of Rites
                                Spell Normal
                                Preparation of Rites

                                  Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                                  SR Rarity
                                  Rainbow Bridge
                                  SR Rarity
                                  Rainbow Bridge
                                  Rainbow Bridge
                                  Spell Normal
                                  Rainbow Bridge

                                    Add 1 "Crystal" Spell/Trap from your Deck to your hand.


                                    SR Rarity
                                    Rainbow Bridge
                                    SR Rarity
                                    Rainbow Bridge
                                    Rainbow Bridge
                                    Spell Normal
                                    Rainbow Bridge

                                      Add 1 "Crystal" Spell/Trap from your Deck to your hand.


                                      SR Rarity
                                      Rainbow Bridge
                                      SR Rarity
                                      Rainbow Bridge
                                      Rainbow Bridge
                                      Spell Normal
                                      Rainbow Bridge

                                        Add 1 "Crystal" Spell/Trap from your Deck to your hand.


                                        SR Rarity
                                        Crystal Conclave
                                        SR Rarity
                                        Crystal Conclave
                                        Crystal Conclave
                                        Trap Continuous
                                        Crystal Conclave

                                          Once per turn, if a face-up "Crystal Beast" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Crystal Beast" monster from your Deck. You can send this face-up card from the field to the GY, then target 1 "Crystal Beast" card you control and 1 card on the field; return them to the hand. You cannot activate these effects in the same Chain.


                                           Rarity
                                          Ultimate Crystal Rainbow Dragon Overdrive
                                           Rarity
                                          Ultimate Crystal Rainbow Dragon Overdrive
                                          Ultimate Crystal Rainbow Dragon Overdrive
                                          LIGHT 12
                                          Ultimate Crystal Rainbow Dragon Overdrive
                                          • ATK:

                                          • 4000

                                          • DEF:

                                          • 0


                                          1 "Ultimate Crystal" monster + 7 "Crystal Beast" monsters Must be Special Summoned (from your Extra Deck) during a Duel you Special Summoned an "Ultimate Crystal" monster, by banishing the above monsters from your field and/or GY. While 7 or more of your "Crystal Beast" monsters with different names are banished, this card gains 7000 ATK. If this card has not battled this turn (Quick Effect): You can Tribute this card; shuffle as many cards on the field as possible into the Deck, and if you do, Special Summon any number of your banished "Crystal Beast" monsters.


                                          UR Rarity
                                          Firewall Dragon
                                          UR Rarity
                                          Firewall Dragon
                                          Firewall Dragon
                                          LIGHT
                                          Firewall Dragon
                                          • ATK:

                                          • 2500

                                          • LINK-4

                                          Link Arrow:

                                          Top

                                          Left

                                          Right

                                          Bottom


                                          2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.


                                           Rarity
                                          I:P Masquerena
                                           Rarity
                                          I:P Masquerena
                                          I:P Masquerena
                                          DARK
                                          I:P Masquerena
                                          • ATK:

                                          • 800

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                          SR Rarity
                                          Knightmare Cerberus
                                          SR Rarity
                                          Knightmare Cerberus
                                          Knightmare Cerberus
                                          EARTH
                                          Knightmare Cerberus
                                          • ATK:

                                          • 1600

                                          • LINK-2

                                          Link Arrow:

                                          Top

                                          Left


                                          2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                                          SR Rarity
                                          Knightmare Phoenix
                                          SR Rarity
                                          Knightmare Phoenix
                                          Knightmare Phoenix
                                          FIRE
                                          Knightmare Phoenix
                                          • ATK:

                                          • 1900

                                          • LINK-2

                                          Link Arrow:

                                          Top

                                          Right


                                          2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                          UR Rarity
                                          Knightmare Unicorn
                                          UR Rarity
                                          Knightmare Unicorn
                                          Knightmare Unicorn
                                          DARK
                                          Knightmare Unicorn
                                          • ATK:

                                          • 2200

                                          • LINK-3

                                          Link Arrow:

                                          Left

                                          Right

                                          Bottom


                                          2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                           Rarity
                                          Tri-Brigade Ferrijit the Barren Blossom
                                           Rarity
                                          Tri-Brigade Ferrijit the Barren Blossom
                                          Tri-Brigade Ferrijit the Barren Blossom
                                          EARTH
                                          Tri-Brigade Ferrijit the Barren Blossom
                                          • ATK:

                                          • 1600

                                          • LINK-2

                                          Link Arrow:

                                          Left

                                          Bottom-Left


                                          2 Beast, Beast-Warrior, and/or Winged Beast monsters During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn.


                                          SR Rarity
                                          Underworld Goddess of the Closed World
                                          SR Rarity
                                          Underworld Goddess of the Closed World
                                          Underworld Goddess of the Closed World
                                          LIGHT
                                          Underworld Goddess of the Closed World
                                          • ATK:

                                          • 3000

                                          • LINK-5

                                          Link Arrow:

                                          Top

                                          Top-Right

                                          Right

                                          Bottom

                                          Bottom-Right


                                          4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                          SR Rarity
                                          Lightning Chidori
                                          SR Rarity
                                          Lightning Chidori
                                          Lightning Chidori
                                          WIND
                                          Lightning Chidori
                                          • ATK:

                                          • 1900

                                          • DEF:

                                          • 1600


                                          2 Level 4 WIND monsters If this card is Xyz Summoned: Target 1 Set card your opponent controls; return that target to the bottom of the Deck. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up card your opponent controls; return that target to the top of the Deck.



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